Working on the levels for Ironwood were a challenge, it is a narrative heavy level with a unique look. I took the levels from grey box to finished level, mostly focusing on having good composition for the player and to frame the narrative. Making sure the environments were focused and not too busy was a nice challenge. I also worked on the giant's artifacts for this level.
Fancy foliage done by goat Kevin Quinn and rocks done by the legend Sukru Gilman. Also worked with Tom May on some of this area.
https://www.artstation.com/kevinquinn
https://www.artstation.com/sukrugilman
https://www.artstation.com/bridgewindsoup
https://www.artstation.com/artwork/3qRZOm
https://www.artstation.com/artwork/RnkDEr