A collection of some of the material work I did on Call of Duty: Modern Warfare as a Tech Artist. I worked with a variety of teams on this project: including the technical art team, environment art, character art and vehicle artists that all provided good valuable feedback when working with them to create art or tools.
These materials are mostly custom height maps made in Substance Designer, the rusts however mix custom height maps made in Substance and photogrammetry scans.